The Garden of Evil
by David Martin


Publisher: Severn House
ISBN:

     

    NOTE
    As this is a gamebook that doesn't have any traditional page numbers, we are instead listing pages by what section they appear on. If something takes place on Page 4 of Section 2, then it'll be written as (2.4). We have also included a section for endings, as alternate endings (especially ones resulting in you suffering horrible deaths) became a massive selling point of gamebooks. Be aware that some of the other information here (such as materialisations and locations visited) may only appear in a 'non-canon' bad ending.

    BASIC PLOT
    You are psychic jungle boy who's found your way to a rescue-effort mounting Gallifrey, where refugees from across the universe awaiting relocation are about to riot. You and the Doctor need to uncover the links between the circumstances that led here, magical space dust, a mechanical religion and a garden on a sun before it's too late.

    DOCTOR
    Sixth.

    COMPANIONS
    'You', a psychic wild child from the far future where a great famine has affected the Earth. First graded 'Delta-Delta' at the academy, the Doctor nicknames you 'Wings' to reflect your desire to fly away.

    MATERIALISATION CIRCUIT
    (6.8) Prior to the events of the book, in the centre of a stinking refuse-collection area near Riff City, burst garbage bags piled up against it. Everywhere the TARDIS visits in this book is in the same time period: sometime after 2359, after famines has begun affecting all planets with organic life.

    (12) The New Genia rainforest you grew up in, a short walk away from the now dormant volcano.

    (14) A bleak asteroid in the Madara Reef, already being mined by slaves.

    (11.2) Driven off course by the Space dust, the TARDIS materialises in a transparent elevator shaft on the side of the Spire of Ninety Souls, inside the Sky Diamond outside of Mandara.

    (6.4) The boiling surface of Mandara.

    (19) Somewhere in Mandara's titular garden, about half a dayŐs walk from the MakerŐs keep.

    (37.9) A few years after the rest of the adventure, a pleasant public park where Riff City was formerly located on Gallifrey.

    PREPARATORY READING
    None.

    CONTINUITY REFERENCES
    (2.2) "I was graded Theta-Sigma when I was here, and that's a lot worse." The Armageddon Factor. Apparently, the Doctor's academy nickname was due to a grading system of 'mental and physical capabilities', the other students finding it so hilarious that he got such a terrible score that he never escaped it.

    (8.1) "Dangling by a length of ratty string straw-coloured twine from all this technological wizardry was a much-thumbed instruction manual. You picked it up and read the lettering on the cover. It was in English, which you thought was rather strange, and read: 'TARDIS TYPE 40 MASTER CONTROL CONSOLE OPERATING AND REPAIR MANUAL DO NOT REMOVE'" We've seen a number of TARDIS instruction manuals that the Doctor owns in The Horns of Nimon, The Pirate Planet and Vengeance on Varos. The fact that the Sixth Doctor is now eagerly studying such a manual instead of ignoring it implies notable personal growth since Varos.

    (8.2) "CHECKING COMPLETE + CHAMELEON CIRCUIT DOWN + OTHER FUNCTIONS GO + NEXT." An Unearthly Child et al. Reminiscent of the fact the Sixth Doctor tried to repair the circuit in Attack of the Cybermen, retroactively implying it was because he was so annoyed by this start-up message reminding him of the fault every single time he's used the TARDIS.

    (17.4) "Don't get me wrong, Wings, the Doctor's a great guy, but he's a Time Lord. If he gets totalled, he can regenerate." The Tenth Planet et al, with Planet of the Spiders being the first time the term 'regenerate' was used.

    (19.5) When asked why he's carrying around a penny whistle, the Doctor explains: "'A predecessor of mine was very musical,' smiled the Doctor. 'But none of the rest of us ever learned to play it. Odd how these little things have their uses. Would anyone like a late-twentieth-century jelly baby?' The Doctor passed around a small paper bag." The Second Doctor's musical nature was frequently seen with his habitual recorder playing, first in Power of the Daleks. The sixth was likely inspired to carry the whistle around with him since meeting his past self in The Two Doctors. The Second Doctor offered jelly babies in The Three Doctors, even if this is likely referencing that the Fourth made a habit of it. (Robot et al.)

    (36) "You shut your eyes. When you opened them again, you saw an image of the Doctor standing at the TARDIS console. He had his back to you, setting the slide controls of the space-time co-ordinates. Your heart leaped with joy that he had escaped, but when he turned round, it was The Maker's face that looked at you, smiling evilly, certain of his final triumph." A stretch, but I couldn't help but be reminded of the final shot of Trial of a Time Lord, where the Valeyard reveals himself as the keeper of the Matrix. Also, hilarious to note is this is the second gamebook (the first being Search for the Doctor) that partially hinges on the villain taking control of the Doctor's body. What an unlucky couple of weeks!

    OLD FRIENDS AND OLD ENEMIES
    None.

    NEW FRIENDS AND NEW ENEMIES
    Two pseudo-companions join you and the Doctor: Mack, a Han Solo-like renegade, and Suri, an Abadi trying to break her programming to let herself fight back against evil. Wakintuk and his tribe, uncomfortable stereotypical depictions of Inuit people as blue aliens. A 'Photozoid' (AI hologram) copy of Prophet Ellis. The real Prophet Ellis on the verge of death, regretful of all the harm he's caused. The Maker's Death Squad of skeleton-like knight robots, who immediately join your side under devotion to Ellis.

    The Malian Guard, whom the Time Lords have given free reign over the other refugees. The Maker, Prophet Ellis's first and most resentful creation made in his own image. The Hoggarath, 'mythical spawn of the devil' bio-engineered by the Maker. The Omnidroid, a giant robotic cockroach-man who travels across the Galaxy to carry out the Maker's bidding. The Slayer, a robotic black knight that challenges you to a duel to distract you while another robot resembling the Grim Reaper waits for an opportunity to trample you.

    CONTINUITY COCK-UPS

    1. The UK/Australian edition of the cover depicts You and the Doctor hiding from a Hoggarath in the garden, when all the ones we know of have relocated to the spire.
    2. (9.3) "The Doctor moved to one of the hexagonal wall panels. It slid away to reveal a gleaming, well-equipped laboratory. 'Excuse me a moment.' The panels slid shut around him." First, I had assumed this was just an odd description of the TARDIS doors, accidentally calling the roundels hexagons, but the way this is phrased implies that the Doctor's TARDIS has much more high-tech internal doors than we've ever seen on television.
    3. (11.6) "The people of Earth had to remove every trace of every machine that stood any chance of believing the Ellisan heresy and reviving it. They also had to get rid of every mention of Ellis and his ideas, otherwise people would end up as the slaves of the machines they had invented -' 'You mean that eight thousand years ago Earth was as advanced as it is now?'" Ellis was a human from Earth who founded a well-intentioned mechanical religion that accidentally caused massive riots, being exiled from the planet where every single technological advancement was destroyed to avoid his teachings from spreading. This happened eight thousand years prior to the book, meaning that as far back as An Unearthly Child the Doctor and friends have just been running around a post-apocalyptic Earth with this massive era of human history untouched and ignored! Hilariously, this would mean that humanity were the first owners of the planet, merely taking their own nap while the Silurians evolved.
    4. (22.1) "Ever since the Time Lords had begun mounting rescue operations they had used Malians to police the refugee camps." Okay, I can't ignore the elephant in the room: the Time Lords run a Universe-wide rescue effort/refugee relocation service. This doesn't square up with any version of them we've seen before or since who have almost always been depicted as both having both a non-interference clause and being self-centred egotists. Given that the person who wrote this also wrote the equally Time Lord-centric Search for the Doctor, I wonder if he earnestly took the Time Lords at face value as heroic protectors of time, just as much other much early expanded universe media did. Granted, the refugees on Gallifrey are treated nightmarishly, but even then, it's assumed (by the fallible protagonist) that this whole rescue effort came from earnest goodwill and things have just escalated out of control. Muddying the waters even further is that the Gallifrey of this book is contemporary with 2539, when it generally seems to have its own Mean Time separate from the rest of the universe.

    PLUGGING THE HOLES [Fan-wank theorizing of how to fix continuity cock-ups]

    1. There's could still be a few still at the garden, the scene depicting a short moment that happened off-screen.
    2. The Doctor is messing about with TARDIS features he's only recently discovered due to reading an instruction manual (see continuity references), only to later decide he prefers the standard doors he's been using for hundreds of years and changing it back before the next adventure.
    3. Time Machines (even TARDISes) are somehow hard-wired to not go back to Earth that long ago, as they're the very kind of machine that proves Ellis's theories correct and could make them spread even further. They also psychically erase the memories of the era, meaning the Doctor and friends could have visited this time repeatedly but were forced to forget about it. Another idea that doesn't contradict that one (yet is equally crazy high concept sci-fi) is that the Ellis era was a retroactive addition to Earth's history, added by the Daleks, the Enemy from the Eighth Doctor Adventures or any other given big powerful time-foe of the Time Lords. They carefully planned the ripple effect so it would cause the 'majority of the universe resenting the Time Lords/giant refugee riots destroy the Capital cities' scenario to play out.
    4. At some point before losing the title of High President, the Doctor snuck the rescue effort legislation into the system so subtly that no one could object to it or were aware he did it. This is part of the reason he's so distraught that everything's gone to pot, as he's tragically personally responsible. The 'Gallifreyan Mean Time' angle can be explained away by the legislation including the clause that while mounting rescue efforts, Gallifrey must be contemptuous with a specific time period to the rest of the universe; if not it'd just open an absurd can of worms for the web of time.

    FEATURED ALIEN RACES
    (1) Malians, violent snake-like hunters employed by the Time Lords to police (read: slaughter for fun) the other refugees.

    (2.2) Naturally, a few Time Lords appear and are an overbearing presence, even if we don't meet any named ones outside of the Doctor.

    (4.7) Ambiguously sapient 'Mover Pears' on sale in a Time Lord marketplace. They follow you around until they're eaten, which is horrifying.

    (6.2) Litheruians, squat blue humanoids who culturally resemble Inuit stereotypes.

    (6.7, 6.8) We get a cavalcade of mentioned refugee races uniting to riot against the careless Time Lords: Grey, wolf-like quadrupeds from Zagaroth; the rabbit-sized and startled looking Yumi; the Muselians, Irrs and Shua, who are all 'bipedal variants' (of... something?); winged Spicans; Fomalahut Amphibians; Adharan mammoth hybrids; tailed and crystal encrusted Achernari; and the Deneb Clusters, colony creatures who can change their shape at will. As well as 'all the human and humanoid variants from Altair to Zeta Cancri.' Phew.

    (6.8) The Kafkaesque half-man, half-cockroach android named the Omnidroid.

    (13.8) The Abadi, synthetic humans Ellis developed to be free from all aggression and anger.

    Creatures from Mandara's garden: the Hoggarath (11.10), relocated to the Sky Diamond to slaughter the Abadi, a part-puma part-gorilla creature (20.2); humanoid river skeletons (21.2); a hivemind inhabiting the trees (21.2); the 'shadow pack' who are an embodiment of fear itself (23.3); and a variety of secretly carnivorous fruit waiting to ironically sink their fangs into meat (25.3).

    FEATURED LOCATIONS
    The first major part of this book takes place on Gallifrey. You visit the calm grass fields of Prydonian Academy (1), the cobbled and ancient streets of Old Pydos (4.6) and the dilapidated and chaotic refugee shantytown of Riff City (4.7).

    (4.2) Through flashback, the top of a volcano in a New Geniua rainforest where you crash landed as a little boy, Tarzan-style. We see it in the present after the volcano has erupted (12).

    The second major part of the book takes place in a variety of locations encompassing the red sun of Mandara and its asteroid belt. An asteroid mid-mining operation (14), the Sky Diamond: a gigantic asteroid made of hollow diamond containing a spiritual centre called The Spire of Ninety Souls (11.2) and Mandara itself. The garden is an odd tiny part of the sun the Maker has forced to be free of the heat, creating a small oxygen-rich ecosystem he can live in. It's mostly just petrified, stony trees (19.2) and rivers of grey slime. (21) The garden also includes a section where thousands of Ellis's followers have been turned into a gestalt hivemind (21.2), a tiny undisturbed lush pocket of greenery (25.2) and the Maker's mountainside keep. (33.5)

    At the very end (27.9), you return to Riff City a few years later, which is now a carefully maintained park of trees from across the galaxy from those grateful for the Time Lords' help.

    ENDINGS
    (4.2) You, Mack and the Doctor don't escape your stolen vehicle fast enough, getting blown to bits by heat-seeking missiles.

    (6.4) The TARDIS suffers a malfunction that only you and Suri notice. Unfortunately, Suri is being telepathically controlled by the Maker and gives you an 'energy capsule' that either makes you as easily controlled or acts as an odd drug. The two of you lie about noticing anything wrong and step out onto the surface of Mandara, the Maker setting up an illusion to make it look like a pleasant spring valley. Suri steals the TARDIS as you, Mack and the Doctor get burnt to a crisp. This ending is implied to be a time loop that you can't break out of until rolling the correct number with dice.

    (7.2) Mack's dimensionally unstable magic space dust accidentally wipes him and the Doctor out of existence, while it transports you to the 121st dimension - where you become a thought waiting for someone to occur to.

    (10) You run into the Prydonian Academy to escape a Malian, hiding in a large transparent gallery filled with plants. It turns out to be the enclosure of a giant taipan that fills you with enough venom to kill thirty men.

    (12) You psychically steal control of the TARDIS while the Doctor isn't around (he is, he's just testing you) and go home to your rainforest. You regret the decision as your old lifestyle feels empty and find the TARDIS has disappeared since you left it. You become a ground-breaking ecologist using your telepathy to help and understand animals to the extent that no one else can. Still, the regret of abandoning Mack and the Doctor weighs on you, as you never see them again. There's no mention of the Maker's plan, so it's unclear whether the Doctor managed to stop him or not.

    (14.2) You force the TARDIS to course correct to an asteroid being mined by slaves. You and Mack are strangled to death by 'clandroids' (clone androids) with whips while you're unsure if the Doctor has escaped or not.

    (17.4) You and Mack's epic and heroic escape from the Hoggarthi is cut short when you accidentally walk into the bottom of an elevator shaft... as the elevator rapidly falls to crush you.

    (18.2) Mack greedily destroys the holographic Ellis for his power supply of space dust, before the Omnidroid jumps him and tears the two of you to pieces with its mandibles.

    (20.2) You take the wrong route while being chased by a creature that has the body of a gorilla and the head of a puma, being crushed to death by its sheer weight in a cave.

    (23.2) You try to run away from three Malians chasing you by hiding in a water pipe, but all three catch up to you and kill you right then and there.

    (24) You take your chances with fighting the fruit head-on instead of the shadow pack, and you slip while fighting them. The apples, plums and apricots viciously tear you to shreds with their fangs, the last thing you ever smell being overwhelming sweetness. The shadow pack eat your skeleton once they're done, which is just adding insult to injury.

    (26.2) You are pulled underground by roots and become part of the hivemind entity that lives in the garden's trees. You're comforted by the sensation and remark on the irony that you had grown up in a forest and are now a forest itself. You consider this slavery better than death as the Maker succeeds in his plan to wipe out all organic life in the universe.

    (28.2) You accept the Slayer's challenge and deftly prove a good fighter against the robotic knight, expertly dodging his axe. You then notice another robot resembling the Grim Reaper on a horse and realise that the Slayer's introduction of 'I am the bringer of death!' was literal. It's implied you're trampled to death by the horse.

    (32.2) You seem to psychically manifest a bridge to the Maker's Keep and remark on how brilliant you are at manifesting bridges. The Maker laughs at your pride, collapses the bridge and somehow elongates your feet and arms to stretch across the entire canyon. This apparently turns you into a bridge, needing you to focus or else you'll collapse and fall. The Maker turns the Doctor into a raw set of electrochemical data, reassembling him into an intelligence without will. The Maker uses the Doctor to take over all of Time and Space, something you must mull over during the aeons you spend regretting your prideful moment of thinking you made a good bridge. Yep.

    (34) You try to climb up a narrow vertical tunnel to escape the shadow pack, but they simply wait at both ends. You eventually can't hold on any longer and fall into their gaping maws.

    (36) You stand paralysed at the spiral staircase to the Maker's lair, as your psychic abilities are too potent to continue past the sheer evil you sense. You tell the others to go on without you, and the Maker sends you a psychic message showing your party being ripped to shreds by the Omnidroid. The Doctor appears to escape but turns around to reveal the Maker has stolen his body. The Maker thanks you for making things so easy for him, and he leaves you paralysed on the stairs until you starve.

    (37) You pass on your psychic powers to Suri so she can speed up the robotic uprising against the Maker. Ellis sacrifices himself in a psychic battle that destroys him and the Maker, glad to finally put an end to his greatest mistake. Mack realises how dangerous the space dust he was going to sell is and decides to live on Mandara with Suri to help return the robots to their homes. You and the Doctor skip ahead to a few years later, where in the park replacing Riff City you meet your long-lost family members. You embrace, and the Doctor wishes you a goodbye. You later notice the Doctor has slipped his tin whistle into your pocket, as a memento of your time together. (The Good Ending.)

    IN SUMMARY - Dylan 'Malk' Carroll
    I was first hooked by it's odd high-concept sci-fi ideas (Shantytown Gallifrey? Humanity's culture rebooted from scratch?) and then by the lush descriptions of the locations you visit, each having a unique feel and a massive scale as you run about them in decently paced action sequences. On subsequent readings, I appreciated just how dense and rich in theming this was: the titular chaotic garden invoking an inverted Eden (the park replacing Riff City itself an inversion of that), both Ellis and the Time Lords' good intentions of keeping order before their pride leads to violent chaos, Ellis and the Maker's dichotomy being literally seen in the hologram's duelling personas, the demons laying waste to the purgatorial spire and slaying the angelic Abadi... I'm not sure if it's actually trying to say anything with or about its faith/afterlife themes, but it's still a tremendous amount of fun.